![]() I would love to see what happened to the evacuees in FP2. So yeah, I think it all ties in very neatly. a group that left to try to find some place else, you can find a small number of them in New Home and they say that they would rather not talk about what happened, and you find corpses stripped of any flesh later on, so they most likely ate whoever died on their terrible journey. a group that stayed behind in the city, likely those who are broken mentally or wounded from the explosion, this group of course starved and froze to death as you find in the New Home scenario. ![]() After the generator exploded, the surviving remnants probably split into two groups: The number of evacuees is not canon of course as we are not shown what happened to the dreadnought “Resolute”, but that does not matter as even if you evacuate the maximum number of people, you still leave a lot of people behind. In the Fall of Winterhome scenario, you see what actually happened. In the New Home scenario, when you enter Winterhome for the first time, you are told that there are dead bodies everywhere and the generator exploded, you also deduce that starvation led to riots and the collapse of the city. I don’t think it’s contradictory at all, you don’t have the full picture in the New Home scenario, the Fall of Winterhome scenario shows you what actually happened. Now as for the dreadnought not being documented in a new home, I think in the panic and the chaos of everything going on its likely possible no one bothered or thought to write about the dreadnought, its also possible that it was deliberately ignored as revenge for being left behind, to limit the chances of them getting rescued if someone found evidence of its existance at Winterhome. Its possible they stayed because they were hopeful for rescue from another city, or waiting for the scouts sent from Winterhome to return from your city to bring them there. The cannibalism is most easily explained by assuming the ones who stayed were more afraid of what was out there rather than what they were experiencing at Winterhome. ![]() Managing resources, planning your buildings, and deciding your citys fate will be all up to you - the player. Set in an alternative 1886 where the world has plunged into an eternal winter, the player is tasked with leading a group of survivors in a frozen tundra. Now the other thing that can be used as a possible explanation is the generator going critical could have destroyed nearby food stockpiles leaving even less. Frostpunk is a dystopian city-building game from the makers of This War of Mine. So I think both are cannon, some of the things to keep into consideration is that yes food was plenty when you took over, but it may be reasonable to assume most of it may have made its way on the dreadnought during the evacuation.Ĭoupled with others leaving for the different survivor camps that were established, that would have again left even less food at the actual generator site. I think the fall of winterhome scenario is used as a way to expand and experience the lore of events aside from what was originaly seen in a new home.
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